Unity WebGPU Sample Builds

Did you know the Unity WebGL Player gets WebGPU support as an early access feature starting from Unity 6? Here are various builds testing the WebGPU graphics backend, primarily showcasing VFX Graph support. For more information about this feature, please check the Discussions thread.
Samples
- DofVfx (depth of field particles)
- DrumPadVFX (Web MIDI input)
- GeoVfx (geographical visualization)
- MarchingCubesCThead (volume rendering)
- MetavidoVFX (AR VFX)
- NoiseBall6 (compute shader benchmark)
- SdfVfxCircuits (distance field VFX - Circuits)
- SdfVfxStickies (distance field VFX - Stickies)
- SdfVfxTrails (distance field VFX - Trails)
- URPTestbed3 (URP rendering path comparison)
- VFXCustomCode (custom HLSL code with VFX Graph)
- VfxMinis (Web MIDI input)
System Requirements
- WebGPU compatible web browser (Chrome, Edge, Opera, etc.)
The browser must support the WebGPU feature to run these samples. You can refer to caniuse.com for feature coverage in major browsers.